1/18/2024 0 Comments Fortnite battle royale mod menu![]() All puppets acquired after the start of Battle Royale (through events and focuses) are freed if they have an army, and annexed otherwise (redundancy for Kaiserreich) Added corresponding human and AI ideas to formalize rules for Battle Royale, including factions and puppeting Fixed bug that allowed countries to join war against Soviet Union if they were in the Anti Soviet Pact AI diplomacy bans no longer require country tags, so AI will never try to get military access or form a faction regardless of mods Multiplayer games will now no longer pause for everyone unless 3 or more human players are participating in it as victors Allowed players to spend almost all of their war score in peace conferences, reducing the need for passing Disabled Kaiserreich's puppet releasing events Overhauled the battle royale war/puppet/faction/ai checking events to only occur once a day Hotfix for reloads breaking battle royale event checking mechanics Hotfix for bug causing game crashes at fixed date(s) Overhauled event mechanics to try to improve performance Reduced need for naval invasions by declaring new wars if no longer bordering any enemies Improved order of war declarations to minimize chance of being declared on at the same time as declaring war (b) Simplifying code for removing guarantees/military access - AI will now revoke such things themselves (a) Simplifying code for removing releasable countries to only trigger when a player attempts to release a country (during battle royale only, before is fine) Removed need to maintain long list of country tags by: Allowed players to vote for start times in multiplayer Gave players more choices in start times Made battle royale set up event run automatically if loading mod for first time in a saved game Simplified code for core removal in case of civil wars Changed peace conference AI to try to improve borders ![]() ![]() Changed peace conference AI to take precedence over Player-Led Peace Conferences Removed waiting period before surrendering Temporarily removed AI changes - need to see what works best with new Cornflakes AI Hotfix for countries not starting wars against nations with a shared enemy AI no longer prematurely revokes guarantees or military access - will instead be cleanly removed once Battle Royale Starts Changed earliest start time back from "two weeks" to "tomorrow" fixed bug causing island nations to declares tons of simultaneous wars Democracies don't care about world tension anymore Countries are allowed to like each other again Hid Millennium Dawn war declaration events once again (earlier update had broken) Fixed mod compatibility issues with separate compatibility patch submods (see section above) Restored the default war declaration pop-ups Modern Day 4 Compatibility Patch (Note, Modern Day 4 is not yet compatible with 1.5.2) Kaiserreich Compatibility Patch (Note, Kaiserreich is not yet compatible with 1.5.2) Bugs may arise from mods with events that repeatedly puppet, release, or white peace particular countries (Kaiserreich excluded). Human players will be able to form factions among themselves, but they will be dismantled once nothing else remains. AI countries will neither propose nor accept any diplomatic actions. Countries will now exclusively annex in peace conferences and will immediately gain cores on all owned states, while non-existant country cores (both releasable and annexed) will removed. Once the battle royale starts, all existing non-civil wars will immediately end with white peace, all puppets will be freed, all factions will be dismantled, all guarantees and military access will be removed, and every country will declare war on their militarily weakest neighbor, if any, or will navally invade a weak nearby country. Welcome to Battle Royale! In this mod, countries will repeatedly declare war on and annex their weakest neighbors until only one remains! You can choose when to begin the chaos, to give yourself time to prepare.
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